|
Points
|
|
1
point
|
Hitting
the opposing clans goal button
|
A
goal button is a tyre chained to the side of the arena
with a spotlight to light it and you hit it with a robot.
Hitting goal buttons is the principal way of scoring
points.
|
|
1
point
|
Fairplay
|
Given
if you help an opposing robot which has become stuck
in your half back to its own half during a Count In.
|
|
1
point
|
Immobilising
an opposing clan robot
|
The
opposing clans robot has not moved under its own power
beyond 2 meters for thirty seconds. This is difficult
as other robots can turn over or unstack a robot that
has become stuck. Of course you can always rip them
to shreds or throw them out of the arena etc. But you
still only get 1 point.
|
|
3
points
|
Immobilising the last robot in the opposing clan
|
Note
This is not cumalative. If you defeat the last robot
you only get 3 points. Not 1 point for the defeat and
another 3 for the last robot.
This
is also the end of the battle.
|
|
Penalties
|
|
1
point
|
Own
Goal
|
If
a robot hits its own goal button when scoring is active
then the clan lose a point. It doesn't matter if they
have been pushed or thrown into the button by the opposing
clan. The penalty will still apply. The other clan will
not receive an additional point for the goal only the
point for the penalty. An Own Goal can not be caused
by an immobilised robot. Immobilised robots should be
cleared away from the goal area into the arena corners
by active robots during the freeze.
|
|
1
point
|
Standing
Down
|
If
a roboteer feels that their robot is getting badly trashed
and they don't want to take any more pain. Then they
will tell their clan captain that they are Standing
Down. The clan captain will sound their Klaxton to start
a freeze.
|
|
1
point
|
Failure
To Return
|
If
a robot fails to move into its own half during the Count
In then the referee will sound his klaxton and roboteers
will Freeze. The referee will announce that robot X
has Failed To Return 1 point to the opposing clan. The
Count In will be restarted. A thirty second Count Out
for that robot will also be started. No use of weapons
is allowed during a Count In. If robots are Tangled
then no penalty will be given for Failure To Return
to their own half.
|
|
1
point
|
Failure
To Freeze
|
Hands
should be clearly taken off controls, neck straps for
transmitters are recommended.
|
|
2
points
|
Failure
To Freeze And Continued Attack
|
If
in addition to Failure To Freeze a robot continues an
attack then its transmitter will be placed in the Sin
Bin for the time that it takes for the other team to
score 2 points.
|
|
3
points
|
Failure
To Freeze And Imobalising of an opposing clans robot
|
If
the attack results in the imobalising or defeating of
the other robot then a 3 point penalty will be given
and the transmitter placed in the sin bin for the remainder
of the match.
|
|
5
points plus level up of score if needed
|
Failure
To Freeze And Imobalising the last of the opposing clans
robots
|
If
the attack results in the imobalising or defeating of
the last robot then a 5 point penalty will be given
and a level up. This is the end of the battle. So that
the attacking robots clan can not gain from this tactic,
their opponants score will be levelled up if they are
behind with 5 points then added so that they win with
a good margin.
|
|
1
point
|
Blocking
|
Deliberately
stopping another clans robot from returning to their
own half during a Count In. No penalty will be given
against the robot that was Blocked for Failure To Return
to their own half.
|
|
2 points
|
Unnecessary
Trashing
|
If
an immobilised robot is attacked by any weapon or rammed
at full speed . Bumping into an opposing robot or moving
it out of the way to get at the goal button is OK as
long as this is obviously not an attack.
|
|
2 points
|
Not
Ready To Fight
|
If
a clan cannot start with three ready to fight robots.
So in the event of only being able to field two robots
and an "unable to fight robot" The clan will
start with a two point penalty. A clan that cannot field
three robots with at least two able to fight will be
withdrawn from the competition.
|
|
Up
to 5 points and the compulsory use of yellow strip
|
Cowardly
Tactics
|
This
is only to be considered where the clan captain has
Stood Down the last active robot in a clan and the clan
is ahead on points.
Example
If a robot that is getting trashed Stands Down then
only a single point penalty is applied. However if the
clan has two robots disabled and is far enough ahead
in points, they may be tempted to just Stand Down the
last robot and lose the three points for having all
three robots out of action. The additional 5 point penalty
is only to be applied if in the referee and tech checkers
opinions the last robot has not taken enough damage
to warrant a Stand Down. The referee will warn the clan
captain that this penalty is available and they will
be asked if they wish to reconsider. If the Stand Down
is withdrawn then the battle is restarted with a Count
In. If it is not then visible damage and control of
the robot must be checked thoroughly by both referee
and two tech checkers with a majority verdict being
reached. If this penalty is applied then the clan must
wear yellow as their strip in their next battle or they
will not be allowed to compete.
Referees
may find other manipulations of the system which they
may wish to use this penalty for and are warned to use
it with discretion.
|
| Up
to 5 points and the clan may be disqualified |
Destruction
of a goal button |
If
a goal button is destroyed then play must cease. The referee
will signal a freeze and checkout the damage. The maximum
penalty is used where the button was attacked with a weapon
and no spare is available. The minimum penalty is used
where the damge was accidental and no weapon was used.
The middle ground is at the referees discretion. |